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Golaem Crowd 6.3 x64 人群模拟群集插件 Maya 2016-2018

43 0 psd

分类:  plugins      发布时间:5天前    编号:59888

Golaem Crowd是一款功能强大的插件工具,这款插件的主要用途就是填充人数,在各种影视剧中,战争片里总能看到成千上万的人打仗,但在现实哪来那么多演员啊,要想演员多还得靠特技,使用Golaem Crowd添加仿真人群,才有了如今这么多千奇百怪的影视剧。

0054afab medium - Golaem Crowd 6.3 x64 人群模拟群集插件 Maya 2016-2018

见页面底部,如不会安装可联系微信674316录制视频教程。

平台兼容性:

System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Software Prerequisites: Autodesk Maya 2016-2018
Size: 92.4 mb

插件安装说明:

1.还是先安装主程序

2.安装完成后,将破解文件夹中的文件复制到软件安装目录中

3.运行rlm之后rlm.exe,启动maya并加载golaem crowd插件即可无限制使用golaem的全部功能。

1. Install
2. Start the RLM executable to float the golaem.lic
If you already have a RLM server up and running just copy the .lic and .set file to your RLM directory and reread/restart your server.
4. Create an environment variable and point it to your RLM server (for example: golaem_LICENSE=5053@localhost)

插件说明/介绍

Golaem发布了Maya人群模拟工具版本6,Golaem Crowd V6.3,添加支持Maya 2018,并提供了几种新工具,使艺术家能够更好地访问模拟引擎的基本要素。Golaem 能够为电影创建极富吸引力的视觉和令人可信的人群,尤其是在预算紧张和制作周期也非常短的情况下。它不仅可以创建整体的集群行为,而且还可以对单独个体的外观和运动进行控制,以达到真实可信。GOLAEM – POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.

Golaem 6新功能包括:
角色感知 – 自定义角色彼此识别方式的能力。
通道运算符 – 角色的行为可以使用称为通道运算符的低级构建块定制。可以使用大约100个通道(例如位置,速度,目标距离…)来馈送操作员图形,输出新的角色速度和方向或控制其动画。
运动之间的转换,现在可以使用可定制的转换来精确控制。
发射/杀死行为 – 角色(或其他代理)现在可以从Golaem放置工具,或相对于另一个角色发出。
Traffic交通行为 – 新的Traffic交通工具允许用户快速添加Traffic。道路网络可以从Maya曲线绘制,Golaem将自动创建车道和交通信号灯。

5af1bd92e21f8 - Golaem Crowd 6.3 x64 人群模拟群集插件 Maya 2016-2018

下面是一些截图

3b05fafd01f6bea3c4d9b6349b74f5f8 - Golaem Crowd 6.3 x64 人群模拟群集插件 Maya 2016-2018

680598eb4e6f92a9acdd1a6d2c9f2564 - Golaem Crowd 6.3 x64 人群模拟群集插件 Maya 2016-2018

2c388cb71fa768e1e8ea79f0a7e72426 - Golaem Crowd 6.3 x64 人群模拟群集插件 Maya 2016-2018

c212e0cb1ed1aa7814ef38a60a5eeb83 - Golaem Crowd 6.3 x64 人群模拟群集插件 Maya 2016-2018

整个流程走下来,感觉这个插件最困难的地方就是教程极少

而且版本之间差距很多(连主要图标分类都在变化),比较不容易上手

有些操作方式在在线文档里都没说明…

自带格式很多,既有自己的角色格式,动作格式等等,还在骨骼支持上有比较大的限制,比如不支持约束

所有能支持的特性都是借助能导出到fbx里的动作为标准的

一般电脑处理10000个集群的速度还是挺快的,能实时预览也能出缓存后期调整

主要做在地面的群集还是挺方便的,因为可以计算步伐,所以寻路时不会滑步

但是目前做flock集群的时候发现3d不能形成固定形状还不是很方便

在Autodesk Maya中集成的,Golaem Crowd容易和负担得起的填充与定向的数字角色的话,从几个到几千。来自全球各地的艺术家用Golaem人群带来生活的广告,情节制作,电影和游戏。

Golaem Crowd主要功能:

– 集成在Maya中。 Golaem Crowd提供了一个直观的界面,根据Maya触目所及的对象。它可以由任何艺术家,下反应3天训练的使用。
– 免费人物和提案。降低资产的准备时间,并开始生产一次。使用我们的多样性准备的字符及运动配套齐全。
– 强大的可定制及。专为表演,Golaem人群让艺术家们能够找到合适的创作手法,人物的任何数。
•直观和强大的工具集
– 放置工具。采取不同的安置方式和自动检测障碍物的优势。
– 行为编辑器。使用内置的行为,并触发直观的编辑器设计和调试的行为。
– 动画引擎。让Golaem人群让你的动作循环,随机他们,适应脚在地上……
– 导航行为。使用内置的路径寻找和回避行为,使您的人群走动,或建立在你的粒子知识来驱动它们。
– 物理模拟。添加真实感你的镜头与爆炸,吸引/排斥力或倒下的效果。
– 分集控制。动画,行为,道具和阴影:由各级自动生成更具多样性创建逼真的人群。
– Previz和渲染。玛雅视口中预览人群实时,有效地与我们的许可程序免费插件渲染渲染它们。
– 管道与FX集成。构建自己的工具上Golaem人群之上,通过你的管道发送模拟输出,提供FX团队,他们需要的数据。

Golaem Crowd V5.0.2.1的新功能:

新功能
– 模拟缓存布局工具,它允许编辑/布局模拟缓存
– 字符调板,允许编辑/倍率汉字资产
– 节点几何选项卡中的字符设备
– 节点触发系统在行为编辑器
– 从字符设备来模拟出口盲数据的支持
– 向量着色器属性
改进
– 在动画引擎内存使用的优化(现在使用减少15%的内存)
– 在动画引擎的初始化时间优化
– 动画转换只有行为SyncMotion现在可以同步组件
– SyncMotion行为现在可以与运动同步行为
– 对字符设备的几何标签滑块和spinboxes禁用鼠标滚轮
– 当骨架字符设备装入过滤段秤补偿属性
– 声明GLMCROWD_NO_LICENSE环境变量,以避免渲染节点许可证检查
重构
– 杀列表现在存储为模拟缓存布局层
– 闲置和菜单现在命名为Golaem和Golaem渲染(而不是人群和人群渲染)
– 渲染插件现在记录所有Golaem组件
– RIS的Renderman&REYES着色器已被重命名(CrowdGetUserDataRMS => CrowdGetUserDataFloatRMS和glmCrowdRMS_RIS_GetUserDataShader => glmCrowdRMS_RIS_GetUserDataFloat)
– 现在渲染代理在一个名为golaemLayer参考显示层创建
API
– 在glm_crowd.h和glm_crowd_io.h API gscl文件的支持
– 设置的MEL / Python函数创建/编辑一个模拟缓存布局
– glmCharacterMaker命令创建一个字符文件的几何描述
– glmExportTerrain命令导出地形几何由模拟缓存布局中使用
– glmConnectMayaSkeletonToSimulationCacheProxy支持盲数据

Golaem Crowd 6.3 | 92.4 mb

Golaem releases Golaem Crowd 6.3, is a crowd creation tool for Autodesk Maya, and it manages everything from making, animating and simulating a crowd, to rendering.

GOLAEM 6.3 (2018/05/07)

NEW FEATURES
– Golaem up axis is now dynamic (related to the terrain geometry normal)
– New Python API to read and write Simulation Cache Files
– New SetTerrain Behavior to change the ground geometry of Entities
IMPROVEMENTS
– Adding Behaviors in a Behavior Graph does not influence previously generated random numbers anymore
– Warning message when a sane scene is opened with a PLE License
– Warning message when a hierarchy mismatch in detected in the Character Maker
– rgbPP value can be displayed by the Simulation Cache Proxy node
– Improved geometry / vertex cache support in the Golaem Character Geometry file (.gcg)
– New isAnimationEnabled Channel
– New Shelf Icon when running Golaem with a PLE License
– New “Update Mode” in the Terrain Locator
– New “Static” Formation Main Way mode in the SetFormation Behavior
– Improved bone orientation for IK chain with more than 3 bones
– Improved “Conversion Factor” computation in the Character Maker
– Improved performances when opening a Character File in the Character Maker
– Maya meshes inside Golaem do handle non uniform scales now
– New “Remap by Name” option when importing animation in the Character Maker
– Arnold 5 nodes are now created in a “golaem” namespace in the Arnold Render Proxy
– Added support for user callbacks when most Golaem nodes are created
BUG FIXES
– Fixed ground adaptation jittering (due to time Warping)
– Fixed ground adaptation when using the “When Support Phase Changes” mode on hard slopes
– Fixed computation of null length bones orientation in IK chains with more than 3 bones
– Fixed conversion of IK chains with null length bones
– Fixed Conversion Quality Indicator with null length bones
– Fixed Shader Attribute creation when shared by multiple shaders in the Character Maker
– Fixed naming of duplicated rendering types in the Character Maker
– Fixed cloth cache export on meshes with multiple materials
– Fixed cloth cache rendering when using Time Edition Layers in the Simulation Layout Tool
– Fixed cloth cache rendering when an Entity is selection in the Simulation Layout Tool
– Fixed rotation when using different axis in the Edit Bone Layer of the Simulation Layout Tool
– Fixed duplicated Entity Ids after baking to Alembic in the Simulation Layout Tool
– Fixed merge of Simulation Layout File in the Simulation Layout Tool
– Fixed a crash when baking meshes with multiple materials as Alembic
– Fixed a crash when dragging a Population Tool on an empty space
– Fixed a crash when using Animation Channels on emitted Entities
– Fixed a crash when rendering incomplete meshes
– Fixed a crash when using the Population Tool as emitter with 0 slots
– Fixed a crash when hiding a Motion Locator
– Fixed a crash when an Entity Type is invalid in the Simulation Cache File in the Katana plugin
– Fixed lateral clearance computation in Group Entities
– Fixed desired velocity in Group Entities
– Fixed the display of the Polygon Population Tool
– Fixed an error message in the Population Tool Paint Attribute UI
– Fixed frame index when using Locomotion Channels in the Visual Feedback
– Fixed blendshape Render Previz issue, when the Character bind pose and rest pose do not match
– Fixed entity selection disabling rendering of cloth meshes
– Fixed badly exported simulation cache when an emitter did not emit all of it’s entities
REFACTORING
– IK Cache configuration is now on the CharacterMaker Locator instead of the CharacterMaker UI
– Chosen slot is displayed as Local / Final target in the Visual Feedback when using the Formation Behavior
– Two Sided display is enabled by default in the Entity Type and Simulation Cache Proxy nodes
– Increased the default radius of a Flock Locator
– rgbPP is exported by default by the Simulation Exporter
SUPPORTED RENDERING ENGINES
– Mtoa 3.0, 2.X
– V-Ray For Maya 3.6X, 3.5X & 3.40.XX
– V-Ray For 3ds Max 3.60.XX
– Renderman Studio 21.3 & 21.4
– Mental Ray 3.13.X
– Redshift 2.5.34
– 3Delight Studio Pro 11.0.XX & 12.X
– Guerilla Render 1.4.4
– Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
– Mtoa 1.4.X
– Redshift 2.0.91-93

About Golaem Crowd. Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it’s easy to create diversity and apply behaviors to create natural looking crowds in a shorter time than has traditionally been possible. This introduction course assumes no previous knowledge of Golaem Crowd, but covers all aspects of the software and is based on direct production experience, so even existing users should find something new to learn.

About Golaem. Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.

 

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插件语言:英文版

使用平台:WIN平台

文件大小:89MB

支持软件:MAYA

破解情况:完美破解

上传时间:5天前


 
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